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Ian & Stuart's Australian Mac 1993 September
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September 93.iso
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The Big One
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The Big One.rsrc
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nums_19994_Room Surfaces
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Wrap
Text File
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1991-01-27
|
18KB
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717 lines
4 no of rooms
4700 size of room #0
34 no of objects in room 0
0 Type Obj #0 - Plain -- Left invisible wall
0
6
-20 0 0 200
0 Type Obj #1 - Plain -- Right invisible wall
1
6
4720 0 4770 200
0 Type of object #2 - Plain
2 ID
6 Solid surface
0 200 4750 220 coordinates of floor
3 Type for #3 - Exit
3 ID
0x6000 walk-thru exit
1 Goes to room No 1
10 200 Turn up point
4710 100 4860 175 Where the exit zone is.
0 Type of object #4 - same
4
1 Displayable non-surface
300 50 310 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #5 - same
5
1 Displayable non-surface
900 50 910 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #6 - same
6
1 Displayable non-surface
1500 50 1510 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #7 - same
7
1 Displayable non-surface
2100 50 2110 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #8 - same
8
1 Displayable non-surface
2700 50 2710 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #9 - same
9
1 Displayable non-surface
3300 50 3310 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #10 - same
10
1 Displayable non-surface
3900 50 3910 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #11 - same
11
1 Displayable non-surface
4500 50 4510 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #12 - same
12
1 Displayable non-surface
600 130 610 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #13 - same
13
1 Displayable non-surface
1200 130 1210 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #14 - same
14
1 Displayable non-surface
1800 130 1810 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #15 - same
15
1 Displayable non-surface
2400 130 2410 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #16 - same
16
1 Displayable non-surface
3000 130 3010 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #17 - same
17
1 Displayable non-surface
3600 130 3610 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #18 - same
18
1 Displayable non-surface
4200 130 4210 142
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
4 Type of object #19 - bullets
19
0x0401 Displayable non-surface
1010 158 1026 170
120 0 136 12 Where picture is located in Traps
120 15 136 27 where mask for picture is located in Traps
4 Type of object #20 - bullets
20
0x0401 Displayable non-surface
2400 87 2416 99
120 0 136 12 Where picture is located in Traps
120 15 136 27 where mask for picture is located in Traps
0 Type of object #21 - same - Box
21
7 Displayable surface
1000 171 1040 200
100 101 140 130 Where picture is located in Traps
100 131 140 160 where mask for picture is located
0 Type of object #22 - same - Box
22
1 Displayable non-surface
1500 142 1540 171
100 101 140 130 Where picture is located in Traps
100 131 140 160 where mask for picture is located
0 Type of object #23 - same - Box
23
1 Displayable non-surface
1500 171 1540 200
100 101 140 130 Where picture is located in Traps
100 131 140 160 where mask for picture is located
0 Type of object #24 - Plain
24 ID
6 Solid surface
1500 142 1540 200 coordinates of floor
0 Type of object #25 - same - Box
25
7 Displayable surface
3020 171 3060 200
100 101 140 130 Where picture is located in Traps
100 131 140 160 where mask for picture is located
1 Type of object #26 - Quickdraw object
26 Id # of object #26
11 Solid surface
4 0
1900 100 2500 112 coordinates of floor
1 Type of object #27 - Quickdraw object
27 Id # of object #27
11 Solid surface
4 0
3400 100 3800 112 coordinates of floor
1 Type of object #28 - Quickdraw object
28 Id # of object #28
11 Solid surface
4 0
4000 150 4300 162 coordinates of floor
1 Type of object #29 - Quickdraw object
29 Id # of object #29
11 Solid surface
4 0
4200 70 4300 82 coordinates of floor
2 Type - Trap
30 Id #30
32 Trap type - moving hor. floor
650 Duration
31 Object linked to
1 Obj type - QuickDraw Object
31 Id #31
11
4 0
3250 120 3320 135
1 Type of object #32 - Quickdraw object
32 Id # of object #32
11 Solid surface
4 0
3000 80 3060 92 coordinates of floor
4 Type of object #33 - bullets
33
0x0401 Displayable non-surface
3020 68 3036 80
120 0 136 12 Where picture is located in Traps
120 15 136 27 where mask for picture is located in Traps *****************************
2100 size of room #1 **************************************************************
29 no of objects in room 1
0 Type of object #1 - Plain
0 ID
6 Solid surface
0 200 700 230 coordinates of floor
0 Type of object #2 - same
1
1 Displayable non-surface
200 100 210 112
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #3 - same
2
1 Displayable non-surface
600 100 615 115
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #4 - same
3
1 Displayable non-surface
1800 100 1815 115
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #5 - same
4
1 Displayable non-surface
1000 100 1010 112
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
1 Type - Quickdraw
5 ID
9 Rect, display
1 0
2000 140 2050 140 Area of exit
3 Type for #6 - Exit
6 ID
0x6000 walk-thru exit
2 Goes to room No 2 (this room is room #1)
10 230 Turn up point
2120 100 2160 200 Where the exit zone is.
0 Type of object #2 - same
7
1 Displayable non-surface
1400 100 1410 112
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type Obj #8 - Plain -- Left invisible wall
8
6
-20 0 0 200
0 Type Obj #9 - Plain -- Right invisible wall
9
6
2130 0 2120 200
4 Type of object #10 - bullets
10
0x0401 Displayable non-surface
600 188 615 200
120 0 136 12 Where picture is located in Traps
120 15 136 27 where mask for picture is located in Traps
4 Type of object #11 - bullets
11
0x0401 Displayable non-surface
1000 188 1016 200
120 0 136 12 Where picture is located in Traps
120 15 136 27 where mask for picture is located in Traps
0 Type of object #12 - Plain
12 ID
6 Solid surface - no display
790 200 2200 230 coordinates of floor
1 Type - Quickdraw -- space in floor
13 ID
9 Rect, display, non-surface
1 0
700 200 790 230 Area of gap
0 Type of object #14 - same
14
1 Displayable non-surface
1400 100 1415 112
160 0 175 12 Where picture is located in Traps
160 15 175 27 where mask for picture is located in Traps
0 Type of object #15 - same
15
1 Displayable non-surface
600 100 615 112
160 0 175 12 Where picture is located in Traps
160 15 175 27 where mask for picture is located in Traps
2 Type of object #16 - Trap
16 Id #
128 Trap type - Bomb
1000 Trigger point (x-coordinate)
17 Object linked to
0 Type of object #17 - same
17
1 Displayable non-surface
1100 10 1110 28
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
2 Type - Trap
18 Id #18
128 Trap type - Bomb
500 Trigger point (x-coordinate)
19 Object linked to
0 Type of object #19 - same
19
1 Displayable non-surface
600 10 610 28
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
0 Type of object #20 - same - Box
20
1 Displayable non-surface
1320 142 1360 171
100 101 140 130 Where picture is located in Traps
100 131 140 160 where mask for picture is located
0 Type of object #21 - same - Box
21
1 Displayable non-surface
1320 171 1360 200
100 101 140 130 Where picture is located in Traps
100 131 140 160 where mask for picture is located
2 Type - Trap
22 Id #
0x0200 Trap type - Missile
-1400 Trigger point (x-coordinate) - flying left
23 Object linked to
0 Type of object #23 - same
23
1 Displayable non-surface
1700 130 1730 140
160 130 190 140 Where picture is located in Traps
160 140 190 150 where mask for picture is located in Traps
2 Type - Trap
24 Id #
0x0200 Trap type - Missile
-1400 Trigger point (x-coordinate) - flying left
25 Object linked to
0 Type of object #25 - same
25
1 Displayable non-surface
1700 170 1730 180
160 130 190 140 Where picture is located in Traps
160 140 190 150 where mask for picture is located in Traps
2 Type - Trap
26 Id #
0x0200 Trap type - Missile
-1400 Trigger point (x-coordinate) - flying left
27 Object linked to
0 Type of object #27 - same
27
1 Displayable non-surface
1700 150 1730 160
160 130 190 140 Where picture is located in Traps
160 140 190 150 where mask for picture is located in Traps
0 Type of object #1 - Plain
28 ID
6 Solid surface
1320 142 1360 200 coordinates of floor *** Last Object in ROOM #1 ***
3700 size of room #2 ***************************************************************
37 no of objects in room 2
0 Type Obj #0 - Plain -- Left invisible wall
0
6
-20 0 0 200
0 Type Obj #1 - Plain -- Right invisible wall
1
6
3730 0 3770 200
1 Type of object #2 - Quickdraw object
2 Id # of object #2
15 Solid surface
4 0
0 230 400 250 coordinates of floor
2 Type - Trap
3 Id #3
64 Trap type - moving ver. floor
140 Duration
4 Object linked to
1 Obj type - QuickDraw Object
4 Id #4
11
4 0
500 230 600 245
2 Type - Trap
5 Id #5
16 Trap type - transient floor
100 Duration
6 Object linked to
1 Obj type - QuickDraw Object
6 Id #6
11
2 0
750 90 850 105
2 Type - Trap
7 Id #7
32 Trap type - moving hor. floor
200 Duration
8 Object linked to
1 Obj type - QuickDraw Object
8 Id #8
11
4 0
1090 90 1150 105
1 Type of object #9 - Quickdraw object
9 Id # of object #9
15 Solid surface
4 0
1200 200 1700 220 coordinates of floor
2 Type - Trap
10 Id #10
128 Trap type - Bomb
1550 Trigger point (x-coordinate)
11 Object linked to
0 Type of object #11 - same
11
1 Displayable non-surface
1475 50 1485 68
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
2 Type - Trap
12 Id #12
128 Trap type - Bomb
1550 Trigger point (x-coordinate)
13 Object linked to
0 Type of object #13 - same
13
1 Displayable non-surface
1550 50 1560 68
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
2 Type - Trap
14 Id #14
128 Trap type - Bomb
1550 Trigger point (x-coordinate)
15 Object linked to
0 Type of object #15 - same
15
1 Displayable non-surface
1625 50 1635 68
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
2 Type - Trap
16 Id #16
0x0100 Trap type - Mine
20 duration
17 Object linked to
0 Type of object #17 - plain
17
1 Displayable non-surface
1800 150 1850 165
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
2 Type - Trap
18 Id #18
0x0100 Trap type - Mine
1 duration
19 Object linked to
0 Type of object #19 - plain
19
1 Displayable non-surface
1900 150 1950 165
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
1 Type of object #20 - Quickdraw object
20 Id # of object #20
15 Solid surface
2 0
1950 230 2000 245 coordinates of floor
2 Type - Trap
21 Id #21
32 Trap type - moving hor. floor
240 Duration
22 Object linked to
1 Obj type - QuickDraw Object
22 Id #22
11
4 0
2350 230 2400 245
2 Type - Trap
23 Id #23
128 Trap type - Bomb
2100 Trigger point (x-coordinate)
24 Object linked to
0 Type of object #24 - same
24
1 Displayable non-surface
2160 10 2170 28
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
2 Type - Trap
25 Id #25
0x0100 Trap type - Mine
15 duration
26 Object linked to
0 Type of object #26 - plain
26
1 Displayable non-surface
2510 200 2560 215
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
2 Type - Trap
27 Id #27
0x0100 Trap type - Mine
10 duration
28 Object linked to
0 Type of object #28 - plain
28
1 Displayable non-surface
2670 170 2720 185
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
2 Type - Trap
29 Id #29
0x0100 Trap type - Mine
5 duration
30 Object linked to
0 Type of object #30 - plain
30
1 Displayable non-surface
2830 140 2880 155
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
2 Type - Trap
31 Id #31
0x0100 Trap type - Mine
5 duration
32 Object linked to
0 Type of object #32 - plain
32
1 Displayable non-surface
3000 140 3050 155
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
2 Type - Trap
33 Id #33
0x0100 Trap type - Mine
5 duration
34 Object linked to
0 Type of object #34 - plain
34
1 Displayable non-surface
3180 140 3230 155
0 0 50 15 Where picture is located in Traps
0 15 50 30 where mask for picture is located in Traps
1 Type of object #35 - Quickdraw object
35 Id # of object #35
15 Solid surface
2 0
3370 170 3700 190 coordinates of floor
3 Type for #36 - Exit
36 ID
0x6000 walk-thru exit
3 Goes to room No 3 (this room is room #2)
10 200 Turn up point
3720 100 3740 190 Where the exit zone is. /* Last Object of Room #2 ******************
2700 size of room #3 *********************************************************
31 no of objects in room 3
1 Type of object #1 - Quickdraw object
0 Id # of object #1
15 Solid surface
4 0
0 200 400 240 coordinates of floor
0 Type of object #2 - same
1
1 Displayable non-surface
200 50 216 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #3 - same
2
1 Displayable non-surface
500 50 516 65
160 0 175 15 Where picture is located in Traps
160 15 175 30 where mask for picture is located in Traps
0 Type of object #4 - same
3
1 Displayable non-surface
800 184 812 199
200 0 212 15 Where picture is located in Traps
200 15 212 30 where mask for picture is located in Traps
0 Type of object #5 - same
4
1 Displayable non-surface
900 50 916 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
1
5
11
0 0
1000 100 1500 110
1
6
15
0 0
1700 175 2800 200
0
7
6
-20 0 0 200
2 Type - Trap
8 Id #
16 Trap type - transient floor
100 Duration
9 Object linked to
1 Obj type - QuickDraw Object
9
11
0 0
500 140 570 147
2 Type - Trap
10 Id #
64 Trap type - moving ver. floor
100 Duration
11 Object linked to
1 Obj type - QuickDraw Object
11
11
0 0
800 170 880 178
1 Obj Type - QDObj
12
11
0 0
430 140 500 147
1 Obj Type - QDObj
13
11
0 0
570 140 640 147
0 Type of object #14 - same
14
1 Displayable non-surface
1000 50 1016 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #3 - same
15
1 Displayable non-surface
1400 50 1416 65
160 0 175 15 Where picture is located in Traps
160 15 175 30 where mask for picture is located in Traps
0 Type of object #4 - same
16
1 Displayable non-surface
1800 50 1816 62
100 0 110 12 Where picture is located in Traps
100 15 110 27 where mask for picture is located in Traps
0 Type of object #3 - same
17
1 Displayable non-surface
2200 50 2216 65
160 0 175 15 Where picture is located in Traps
160 15 175 30 where mask for picture is located in Traps
1 Type - Quickdraw
18 ID
9 Rect, display
1 0
2700 100 2750 100 Area of exit
3 Type for #6 - Exit
19 ID
0x6000 walk-thru exit
4 Goes to room No 4 (Done)
230 200 Turn up point
2710 100 2750 175 Where the exit zone is.
0
20
6
2730 0 2750 200
2 Type - Trap
21 Id #21
128 Trap type - Bomb
810 Trigger point (x-coordinate)
22 Object linked to
0 Type of object #22 - same
22
1 Displayable non-surface
860 0 870 18
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps
2 Type - Trap
23 Id #
0x0200 Trap type - Missile
-70 Trigger point (x-coordinate) - flying left
24 Object linked to
0 Type of object #24 - same
24
1 Displayable non-surface
600 130 630 140
160 130 190 140 Where picture is located in Traps
160 140 190 150 where mask for picture is located in Traps
2 Type - Trap
25 Id #
0x0200 Trap type - Missile
-70 Trigger point (x-coordinate) - flying left
26 Object linked to
0 Type of object #26 - same
26
1 Displayable non-surface
600 170 630 180
160 130 190 140 Where picture is located in Traps
160 140 190 150 where mask for picture is located in Traps
2 Type - Trap
27 Id #
0x0200 Trap type - Missile
-70 Trigger point (x-coordinate) - flying left
28 Object linked to
0 Type of object #28 - same
28
1 Displayable non-surface
600 150 630 160
160 130 190 140 Where picture is located in Traps
2 Type - Trap
29 Id #29
128 Trap type - Bomb
420 Trigger point (x-coordinate)
30 Object linked to
0 Type of object #30 - same
30
1 Displayable non-surface
430 0 440 18
250 0 260 18 Where picture is located in Traps
250 20 260 38 where mask for picture is located in Traps *** Last Object of Room #3 ***